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SA-MP 0.3.8 - Cancelled! - Printable Version

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RE: SA-MP 0.3.8 - Beremix - 11-10-2017

I agree with the rule Kalcor has added. But it will be hard for her to follow this rule and watch other servers.


RE: SA-MP 0.3.8 - Andre - 11-10-2017

Nah, tbh things like this can be said for other servers but for ** it's like having a mission from every other game.

Sasuke_Uchiha
Like? Use Walking Dead characters and zombies on the zombie missions?
Or use Mario Kart characters on racing missions? Which will be used by tons of other servers, either it's a mission server or not. That won't be so unique in the end, and not that special for players.

But you can have custom made unique models to make MG/** special and unique. And I bet you have good modelers in your team or even in the community.


RE: SA-MP 0.3.8 - Ryses - 11-11-2017

Alright, if we dont want take risk about that, we can even make a separated server only takes place in Vice City and Liberty City. lol


RE: SA-MP 0.3.8 - Hit. - 11-11-2017

Alright, if we dont want take risk about that, we can even make a separated server only takes place in Vice City and Liberty City.  lol

Ryses
Lol, Vice City Multiplayer(VCMP) and Liberty City Multiplayer(LCMP)


RE: SA-MP 0.3.8 - jeremy_gonzalez - 11-15-2017

Nice,I Think That Will Be An Amazing Update,It Cares Smile


RE: SA-MP 0.3.8 - Beremix - 11-16-2017

SA-MP 0.3.8 RC2

- MAX_OBJECTS increased to 2000.
- Fixes sniper hud was not drawing correctly.
- In RC1, SelectObject was showing debug collision information and would crash if the information was unavailable.
- Fixes invalid ped model crash that effected some 0.3.8 RC1 players
- Adds 'local' cache concept to avoid having to download large numbers of models in game. This feature is not finalized. More on this later.
- In RC1, streaming might have been broken if you teleported from one vworld in to the same vworld.

- Adds support for timed objects in custom models.
- AddCharModel/AddSimpleModel can now be called from pawn. There are currently no restrictions on when you can call these functions, but be aware that if you do not call them inside OnFilterScriptInit/OnGameModeInit, you run the risk that some players, who are already on the server, may not have downloaded the models.

The 2000 objects is a good thing :3


RE: SA-MP 0.3.8 - FrostBite - 11-17-2017

Good one <3
Quote:The 2000 objects is a good thing :3
The only thing I could understand in these updates ^ lol
By the way, 2k objects are for players to make map or what? e.e


RE: SA-MP 0.3.8 - Divir - 11-17-2017

Good one <3

Quote:The 2000 objects is a good thing :3
The only thing I could understand in these updates ^ lol
By the way, 2k objects are for players to make map or what? e.e

ScaryGhost
I guess that's how many objects you can use in the game mode (without using plugins such as streamer).


RE: SA-MP 0.3.8 - OttoruN - 11-18-2017

I Hope to Control Lags and Hold Words like " DRAW " u know what i mean Icon_e_wink


RE: SA-MP 0.3.8 - davs - 11-18-2017

I dont think transfering the GTA 3 and Vice City worlds will be that simple. The cols are no the same, so you will probably hve to replace them all and thats alot of objects too. I am not sure 2000 objects is a good thing. Will cause more harm than good. Will be alot laggy with 2000 plus object maps. A good mapper knows how to do good maps with few objects Smile This update is more intended for custom textures, i hope. You will probably be able to create new player skins, weapon skins and maybe even car skins. I think, this will look like many of the CS servers you see today, where you automaticly download a custom theme mod from that server like forexample paintball server or zombie servers. This will probably attract alot of players from MTA too, because SAMP now will be better than MTA in terms of modding (DayZ Servers and so on). My only concern is... did this get released 4 years too late?